Why I built it
A lot of my day-to-day engineering work involves crop-handling machinery — conveyors, elevators, intakes, collection points — and one problem keeps coming back: it's genuinely hard to picture how a full handling line will actually behave before it's built. Belt speeds, incline angles, transfer points and throughput all interact in ways that are easy to get subtly wrong on paper, and expensive to get wrong on the shop floor.
So I started building a tool to close that gap myself: a browser-based 3D scene where you can place conveyors, elevators and crop spawners, configure them properly — tonnes per hour, belt speed, incline — and watch individual crop bodies actually flow through the machinery under real-time physics, rather than just looking at a static CAD layout.
It's deliberately an engineering approximation for visualisation and rough validation, not a certified discrete-element-method simulation — the goal is a fast, honest sanity check of geometry, belt speeds and transfer points early in a design, not a replacement for proper DEM analysis on anything safety-critical.
It's also become a useful proving ground in its own right: a real-time physics engine, a parametric 3D rendering layer and a schema-driven properties system all have to work together cleanly, which is exactly the kind of cross-disciplinary problem — mechanical understanding translated into working software — that Taynium exists to solve.